![]() If WA crashes when clicking on map preview in map editor, then something is really wrong. you can just copy&paste text.img from other folders in WA/Data/Level ![]() If WA crashes when entering the map editor / selecting your terrain, it probably means you don't have text.img icon in terrain dir or the icon is fucked up. Inside debris samples.png you have some ready to use debris sprites, you can copy&paste them into your terrain input.png Easyterrain tries to automatically pad them to 4 pixels, but in case of grass.img and bridges it usually fucks it up with adding transparent pixels. IMG files" checkbox to reduce terrain file size, but you need to make sure that all assets have dimensions divisible by 4. when asked whether BMP should be in Windows or OS/2 format, select OS/2ġ7) Open, convertt it to RGB color, place your terrain icon image, convert it to indexed mode with 17 colors, save fileġ8) Gradient and icon should be converted the next time you run "Reconstruct from log"Īnonymous 05/26/22(Thu)20:41:15 No. psd or undo the indexed mode conversion in history.ġ6) Open in photoshop - convert it to RGB mode from Image/Mode menu, draw a fucking nice gradient, set it to indexed mode - but this time use 17 colors, no transparency, maybe 50% to 100% dithering, overwrite the file. You can convert between RGB/Indexed modes in photoshop from Image/Mode menu, BUT DON'T DO THIS AFTER CONVERTING TO INDEXED MODE- it will copy dithered image and permanently fuck up your assets. 622713 for posterityġ) Take a look at template.png that's already filled with assets to see how assets are placedĢ) Open input.png in photoshop and fill it with your assets like it's done in template.pngĤ) Now it's time to convert it to indexed color - click on Image -> Mode -> Indexed Color and set the settings to pic relĥ) Save it AS A COPY - press ctrl+alt+s and save it as input.png next to easyterrain.exeħ) it should create an "output" directory - go inside itĨ) launch SpriteEditor.exe inside the directoryĩ) Click on "Reconstruct from log" button and select "" from output directoryġ0) Click on "save as" icon - save it as Level.dir in output directoryġ1) Create a new directory in WA/Data/Level and place your Level.dir thereġ2) Copy icon.png from output to you WA/Data/Level/Terrain and rename it as text.imgġ3) Launch WA and select it in map editor, start the gameġ4) If the game didn't crash, then terrain probably looks like shit because you fucked up somethingġ5) Edit terrain assets in photoshop to fix graphical glitches. Lobbies and threads will be often be notified here and will usually be present atĪnonymous 05/26/22(Thu)20:40:13 No. ![]() >Collected Custom maps, sounds, fanfares, flags and graves from past threadsĬheck what lobbies are currently open with, or if you'd like to be notified when when a /v/ lobby opens up, get Game goes on sale fairly often but you can also download the game for free here (all versions work with each other): AXkqtQNjb_T5E5MSqXqZk0xzQdPdjY/ Armageddon despite being released in 1999 still is getting support, with the 3.8 update releasing just last year. Worms is a classic turn-based strategy game with astounding gameplay customization.
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